Best staxel mods7/3/2023 The default path to the mods folder is “%localappdata%/Local/staxel.launcher/gamedata/content/mods” and while not completely necessary, it would be a good idea to make a new folder for each modpack you create to avoid any confusion later on. When you’re finished designing your model you’ll need to save it to the mods folder as a. For example if you want to make your item taller than one block, you’d use 16x16x32, longer than one block would be 32x16x16 etc. There are no colour restrictions, but it’s best if you try and stick to multiples of 16x16x16 grids. Now it’s time to start making the items you want. Like I mentioned before, our wiki will be updated with more information regarding this soon, but one thing you should make note of is that MagicaVoxel doesn’t support multiple layer names. As we’re just making a simple object you can place in the world we don’t need to worry about that. If you’re modding heads, clothing or character items the layer names have to be correct. Our wiki is going to be updated with more info regarding different voxel editors and the differences between them soon. Basically any editor of your choice that can export to. We’ve also heard some great things about VoxelShop ( ) from our modders. Our artist, SteampunkStein, uses Qubicle ( ) but MagicaVoxel ( ) is a good free alternative. The first thing you’ll need to do is get yourself a voxel editor. And lastly, at the moment, any modded installation will be considered as failing validation so don’t panic, you haven’t done anything wrong! We want people to really take advantage of the possibilities that modding opens up, and this means getting your own items and reskins into the game should be as simple and straightforward as possible.įirst off, you’ll be happy to know that mods in multiplayer only need to be installed on the host’s server, if you want to join a modded server you don’t have to install any of the mods yourself! Secondly, before we begin it’s worth noting that you will need to reinstall your mod after any updates as the “mods” folder will be cleared, so make sure to keep backups of any content you create or download. We’ve just pushed an update that got our Asset Manager into a working state so I figured this would be a good time to make a guide for basic modding.
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